Magic

Magic is the phenomenon in where a person posesses abilities once deemed impossible before the birth of Curuni, the Lady of Sorcery and Giver of Magic. People given her Gift are usually born with it, the Gift lasting generations. Those with the ability of magic are born with the ability to interact with, control, and shape it to their own will.

With the Gift of Magic, many societies in Andor shifted to accommodate the supernatural addition.

Characteristics
''"And so the Gods have given us a curse; Magic." ― Queen Fleta I Merser''

In Andor, the magic had come into being during the beginning of the Third Century during the Years of Creation. Its subsequent appearance caused a shift in many societies, most notably in Elvhen and Men socities. The Elvhen Union, Teleqarin, and Maedhor even have mage genealogies of all families that would produce children with magical talent for later generations.

Magic is measured by one's mana, also known as magicka. Mana are the magical stores of one's capabilities, those with longer lineages (for men), find themselves with larger magical stores than one with a shorter lineage. For Elves however, this is the opposite. Giants have their own specialized branch of magic only available to them but curiously do not have stores of mana, their magic coming from the energy around them. Dwarves and Fae however, possess no magical ability.

Magic has multiple branches and ranges from actually needing proficient magical talent, to one with little to none magical talent.

Magical Branches
Some schools of magic even have sub-branches.
 * Blood Magic
 * Sacrificial Magic


 * Elemental Magic
 * Fire Magic
 * Lightning Magic
 * Ice Magic


 * Force Magic
 * Healing Magic
 * Restoration Magic
 * Nature Magic
 * Summoning Magic
 * Familiar Magic
 * Spectral Magic

Magical Arts

 * Alchemy
 * Imbuing
 * Enchanting
 * Charms
 * Curses


 * Ritualistic
 * Spirit Summoning